Story-Driven RPG, From Zero
This is a development blog about building an RPG in Unreal Engine 5: the design choices, technical problems, solutions, redos, and small victories along the way.
The game is a cross between 1984, Babylon 5, and Xavier’s School for Gifted Youngsters.
After World War III and the nuclear winter that followed, the true culprits behind humanity’s near-destruction were discovered: Espers, who had used their powers to manipulate humanity from the shadows. In response, humanity united under one banner and founded the IER to ensure Espers could never again threaten the future of mankind.

In this post, I break down how telepathy moves from worldbuilding into game design, and how I turn it into a simple, buildable plan.
5 min

In this post, I explain why I decided not to ignore chatGPT and use Narrative Pro.
5 min

AI: use and abuse, but not all the time and not at all costs
10 min

5 min